Dave 'Squatch' Ward incarnant Ned Bell
Épisodes 65
Fall
Ned's childhood friend, Sam gets caught up in the reenactment of a tragic childhood accident where Ned and Sam watched their best friend die.
Lire la suiteFamily Reunion
Molly Phillips' new gig in Chicago is in an old waterfront building that turns out to be haunted by the ghost of a drowned boy. Her daughter, Fiona (Fi), who seems to always investigate the paranormal, becomes curious when the drowned boy keeps appearing to her.
Lire la suiteWeb Sight
Fi receives unknown emails predicting the future and she believes they're from her dead father.
Lire la suiteMemory
Enroute to Tulsa, Fi and the gang visit a town in Oklahoma where it seems that aliens have repressed the memories of everyone in the entire town after their ship crash landed the previous night.
Lire la suiteSacrifice
While lost in the woods, Fi helps a Bigfoot-like creature remain undetected by humans at the risk of her own life.
Lire la suiteEscape
Fi discovers that a girl is astroprojecting herself to escape the problems in her life.
Lire la suiteSimplicity
Fi and the gang stay in a small town where mischievious gremlins break everything that's mechanical.
Lire la suiteAngel
The apparition of a man runs the tour bus off the road and Fi believes he's death himself. But he's really an angel come to tell Fi that she's a bone marrow match for Jack's new friend Gabe.
Lire la suiteStrangeling
While visiting her aunt and twin cousins, Fi inadvertently conjures up a creature using a Celtic spell and learns of her family's history with Celtic magic.
Lire la suiteRebecca
When Molly meets up with her old time friend, Rebecca 's daughter, Fi dicovers a mysterious secret.The girl is actually the Rebecca from Molly's past and is immortal which is the reason why she mysteriously dissapeared many years ago.
Lire la suiteTulpa
Fi meets a 9 year old boy who's created a troublesome entity (or tulpa) by concentrated thought and this entity is very dangerous.
Lire la suiteSingularity
Clu becomes lost in a wormhole at the playground and it's up to Fi to save him.
Lire la suiteLost
Fi uses the computer game SimCity to help a comatose woman wake up from her own mind where she's been trapped since she was a child.
Lire la suiteWill O' the Wisp
While viewing the Ghost lights of Marfa, a mischievious will-o'-the-wisp takes over Jack's body and freezes time leaving Fi to decipher his riddles and guess his name or the world as Fi knows it will end.
Lire la suiteMedium
Fi tries to contact her dad through a real medium who spends his time debunking fake mediums and has no interest in using his own talents.
Lire la suiteDrive
Jack and Clu buy a car together but when Jack attempts to take his driving test in it, it exhibits signs of otherworldly possession.
Lire la suiteSiren
Carey, Clu's older brother falls for a girl who's really a mythological Siren who sings and woos men to their deaths.
Lire la suiteNightmare
Fi, Jack and Clu find that they are all having the same nightmare, all related to a frightened little boy.
Lire la suiteListen
As the band is doing a concert at a local farm town for charity, Fi notices that the townspeople have the ability to read minds and discovers that it may have been caused by an UFO.
Lire la suiteMutiny
Clu finds a piece of driftwood that has causes Ned to exhibit signs of being possessed by a captain of a ship that sank a long time ago.
Lire la suiteBoo
A Halloween gig in a strange New England town called Rhiannon turns into a nightmare when Fi discovers that the spirits of the dead walk the night on Halloween and drag any living beings back with them.
Lire la suiteWerewolf
While at a bed and breakfast, Fi suspects that the animal preying on local farms may be a werewolf.
Lire la suiteSecond Generation
Fi meets a young man who's really the clone of his genius scientist father.
Lire la suiteOopa
When a rich but nerdy computer genius is attracted to Molly, Fi gets the opportunity to examine a mysterious out of place artifact that turns out to be an ancient computing device.
Lire la suiteBanshee
Fi fears that a banshee has come to announce the impending death of her grandfather.
Lire la suiteStrange Geometry
As Molly shoots a music video in an abandoned building, Fi discovers a portal to the spirit world and can't resist entering it.
Lire la suiteFountain
On Christmas Eve, a magic soda fountain sends Fi back in time for an important lesson. She gets to see her father again and learns about something she never knew.
Lire la suiteDestiny
The Will o' the Wisp that once possessed Jack, returns and this time jumps into Molly and once again plays with Fi's mind and reveals a secret to her.
Lire la suiteBlues
A haunting blues song provides clues to a past murder that Fi is determined to uncover.
Lire la suiteAvatar
Molly, Jack and Carey find themselves trapped in a succession of virtual realities by a lonely young man, while Fi tries to figure out where they are.
Lire la suiteJames Garr
Fi discovers that Carey's hospital roommate was revived after being cryogenically frozen in an experiment.
Lire la suiteTroll
At a roadside diner, Fi's family and friends disappear one by one, seemingly turning into vegetables and Fi learns the owner of the diner is really a troll.
Lire la suiteFathom
Jack is very suspicious of his mother's new love interest and well he should be since the man is really a merman.
Lire la suiteRoswell
Fi meets a homeless man who turns out to be in possession of an artifact from the 1947 Roswell UFO crash.
Lire la suiteVampire
Jack discovers that the OSSN, an online student support network is actually a front for something sinister. But what he doesn't know is that all the members are actually vampires and he unwittingly manages to save his family, friends and himself with his angel necklace that seems to ward off the creatures.
Lire la suiteShelter
When Fi tries to expose abuse at an animal shelter, a witch turns her into a dog.
Lire la suiteEncore
Flooded by memories of Rick and all the strange things that have happened while on the road, Molly decides to end the tour and go home, much to Fi's dismay.
Lire la suiteTransplant
Fi investigates an old family friend, John, a former guitar player who's lost the ability to play after receiving a heart transplant, and is showing signs of madness.
Lire la suiteTwin
Fi believes her dead father is trying to communicate from beyond the grave through his twin sister.
Lire la suiteLightning Rod
Fi decides to go live with her aunt for the school year in order to forget the supernatural and resume a normal life, at the same time that Annie Phelan, a family friend joins the tour. Fi learns that Annie has a supernatural aura around her too, especially when Fi's now blank ring suddenly sprouts it's designs once again when placed on Annie's finger.
Lire la suiteTalking Board
Annie and her friends play with a Ouija board that seems to be able to predict the future for real.
Lire la suiteDetention
While visiting Molly's old high school, Jack and Annie get trapped in a time warp that strands them in detention, thanks to a strange watch.
Lire la suiteEddie's Desk
Annie and the gang are still in Hope Springs. While down in the school basement, Annie sees a wavery figure sitting in a desk and it runs up to the surface. Annie doesn't know where it went and is question Jack about it. Clu comes home for a visit from college. The second time Annie goes looking for the ghost, aka Eddie B. Johnson, aka, a Doppelganger of the janitor, and meets the janitor and questions him. Up above, two girls are talking about a boy who is picked on a lot named Adam. The wavery figure defends the boy by making a very sticky and stretchy substance pour out of the locker and onto the girls back (my favorite part). Clu goes to the front office to find out the full name of this 'Eddie' that Annie had been talking about. Adam is again picked on in the lunchroom by an older boy, but Eddie dims the lights and throws food at him, causing him to go away. Annie goes to the Janitor, now knowing who he is, and says that she talked to the school principal in getting his d
Lire la suiteVoodoo
Annie and the gang meet an old family friend of Annie's; strange things happen around Annie and the gang resembling bad voodoo.
Lire la suiteBanglebye
Annie realizes that the latest video craze Banglebye is really programming kids to be the perfect young men and women, including Clu, Jack and Carey.
Lire la suiteRewind
While recording a song at an unusual studio, Annie receives a mysterious recording that contains a personal warning.
Lire la suiteExit 13
At a rest stop, en route to Niagara Falls, Annie buys a mysterious stone from a man name Ziegler and learns the hard way that the stone causes bad luck for its owner...and a time loop.
Lire la suiteCarnival
Annie is aghast when she realizes that Molly and the gang have been turned into a sideshow attraction while visiting a carnival and she's the only one who can reverse it.
Lire la suiteEarth 101
When Annie encounters two aliens studying humans, namely Molly and Ned, they all are delayed from Thanksgiving dinner with Fi.
Lire la suiteBeeing There
En route to the next tour date, the gang stops in Hiveburg, a very unusual town whose residents seem to behave like bees.
Lire la suiteChangeling
Jack, Clu and Annie are stuck with babysitting duty, which wouldn't be so bad if one of the children hadn't turned into a ravenous, ugly creature called a changeling.
Lire la suiteSnapshot
Annie encounters an ambitious photographer who has stolen the townspeople's souls and trapped them in her photographs and it's up to Annie and the photographer's sister to release their souls, which includes Molly, Jack, Carey, Ned and Irene.
Lire la suiteStill Life
Molly buys an unusual painting that traps Annie and her friends in, where they encounter the artist himself who's seeking solitude and doesn't want any company.
Lire la suiteGrave Mistake
The Phillips' old family friend, Margaret comes to visit and brings along a ghost who keeps telling her she's dead. Turns out it's her husband who's trying to tell her that she died and that it's time to join her in the afterlife.
Lire la suitePen Pal
Parallel universes collide when Molly and Annie receive a postcard from a different Annie, a punk chick who was created from one of Annie's alternate choices. Annie must think fast on how to handle the situation when her double shows up at her house and learns that only one of them can exist.
Lire la suiteThe Muse
Molly looks to find her lost ""muse,"" or inspiration, at an Oregon inn where she and her late husband Rick first met and played music together. Jack also is concerned because he doesn't have an interest like music that inspires him. At the restaurant Annie meets a brash young man named Quinn who says he's Molly's muse, sent to help her. He proves his powers on the waitress and a dog. Annie takes him to Molly, but his powers don't work on her. Molly gets depressed and wants to leave without doing a show. Carey finds the dog Quinn made dance earlier thinking it may be the Muse, but now the dog just sits. Quinn admits that this is his first job as Muse. Jack talks to a strange handyman who has been working in their room, and he tells Jack he has to listen for his muse. Molly decides to do the show. On the way out of the inn she mentions the handyman to the owner, who tells her they employ no such person. At the concert something special is revealed to both Molly and Jack.
Lire la suiteThe Great Incanto
After picking up a young magician hitchhiking, Annie learns he stole his former master's bag of magic and now the Great Incanto wants it back and will stop at nothing to get it.
Lire la suiteMeow
When visiting an Egyptian museum, Annie encounters a cat who once belonged to an Egyptian Princess, who now wants her beloved pet back.
Lire la suiteWidows Walk
Annie, Molly, Jack and Carey are spending a two-day vacation at an old seaside inn. Annie sees an old woman dressed in a cloak standing on a balcony with a lantern calling out the name ""William."" The innkeeper tells her it's old Mrs. Hasby, whose husband was lost at sea fifty years ago that night. Jack and Carey find a old bottle on the beach with a message inside for Virginia. Annie takes it to her. The message is from William, and it says he's coming home to her. Virginia is excited and sends Annie away so that she can prepare herself for her husband's arrival. In her room, Annie wishes that she was older so she could have some of the privileges the boys have. At the same time, Virginia is wishing she was young again. Annie awakens to find herself with gray hair, wrinkled skin and in bad health. She goes to see Virginia, who has been transformed into the young woman she was when her husband went to sea. But now Virginia doesn't want to go back to the way she was and refuses to help A
Lire la suiteBabble
While Clu is assisting some teachers at Annie and Jack's school, they discover the new boy has an ancient cursed stone, from Babel, that causes people to speak nonsense, aka babble.
Lire la suiteGone Fishin'
With Molly on vacation, Irene takes Annie and Jack on a fishing trip where they encounter what seems to be a monster in the lake.
Lire la suiteMr. Magnetism
During the school science fair, Annie meets a young man dubbed Mr. Magnetism who like a magnet seems to change polarity, one minute being attractive and the next repelling.
Lire la suiteDead Ringer
Alone in the house, Jack believes he's being haunted by his dead neighbor over something he did when he was six years old.
Lire la suiteAnnie's Song
While at a Native American tourist site, Annie journeys through her past in order to recall what happened to her as a child and how the black panther became her spirit guide, with the help from a shaman possessed by a coyote's spirit.
Lire la suiteThe River
After Ziegler from Exit 13 sends Annie a package that causes Molly and the boys to forget everything about Annie, she desperately tries to refresh their memories.
Lire la suite